Sunday, September 18, 2016

Reconqust: Phase 2 / UCM

I promised a post in a week or two. I got inspiration from somewhere and decided to make i straight away. How cool is that?

Reconquest: Phase 2 has been out for a while now. I want to talk about some of the changes that came with it. This time i will look into the UCM

The changes were these:

Flak teams

UCM Flak teams got their range extended by 6", both the R(c) and R(f). Personally i think this change was just the thing they needed. Before this almost no one played them for the simple reason that the range just was not enough for their points and the reason that they need to be transported with the bear and condor combo.

After the game i have played them in three or so games. Now i jsut love them. They wont cost much more than a squad of legionaires if you think the about the cost for a search roll. The range is good and a squad gives you 3+3 shots. Now if you couple of Minders or something like that floating too close you can happily take them out. Using a rapier to do this would be a waste. Also if you have something bigger comming, just fire both units at it. Or even better, becouse of the bear and condor combo, the other flak squad usually is not that far so you might get to fire it to the same target allso. What the Flak team gives you now is AA board control. Awesome.

Hazard suits

Hazard suits got hit by the nerf hammer. Twice.. Their points went up by three and their weapons got -1E. Well... i think we all knew that something would happen to them as they were just a tad too good. Do i agree with the double nerd? I do now. The -1E would have been enough. It lowers their damage output a little, but leaves them with enough power to do AT. I think more lists will use less of the Hazard suits now. My list will certainly go from two Hazard squads to one.


The new cool Retaliator fast mover got its Missile Cluster changed from L-2 to L-3 instead. This wont do much difference ans the Retaliotor suffers from the same problems as every other fast mover at the moment. They are too unreliable to show up for their points. The Retaliator suffers even more as it is not cheap.


The Pheonix Command gunship lost its Demolisher-2 from its missile battery. This is another thing i do not agree on. It was nice to have the ability to do building demo with the pheonix, as it is a little hard to get the Pheonix into a good position to do damage. The rather low range on the chainguns (12") coupled with even shorter MF makes it a little wonky (even more in bigger boards). The missile battery is nice, but its not great. Against skimmers it is good, but honestly when is the last time when you have got it to hit more than 2 skimmers at the time. People know how to face the Pheonix and wont make parking lots with their vehicles.

Thats it for the UCM changes in Phase 2. Feel free to comment.


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