Wednesday, June 24, 2015

Dropzone Commander: Pheonix rising from the ashes?





We all have had some time now to play with our new and shiny Pheonixes. As the model is awsome and the rules are still in experimental stage, i want to start a litle talk about the rules.


The Armor
As we all know the Pheonix costs alot and has the whopping 9 damage points, but the armor is 5. So my first question is that should it be 6 or not? and why? I dont have an oppinion on this matter yet, i still need to play more with it but what do you all think?


The Guns
Next thing is the weaponry. The ranges on the missile barrages, AA-guns and chainguns is fine as it is. BUT... i realy think that the chainguns scream for alternate fire mode, like the Vindicator AA-guns on rapier tanks. To be honest i think that the alternate mode should be just like the Vindicators focused fire pattern so E7 SH3 AC3 but with a range of 12 and MF of 8.

You may ask why? Well one thing i have noticed with the Pheonix is that while it has a potential to take out alot of stuff with the large template of the missile barrages. After they have been fired the Pheonix scares nobody.
For example i had a battle of 1500pts against Scourge. I fired my first missiles into a Reaper squad taking them out. Next shot was against 3 stalkers and 3 hunters, all under the template. I missed the shot, it scattered 6 and didnt harm anyone. After this the Scourge just swooped around and under the Pheonix as with the 2 shots together from the chainguns needing 5+ to hit the skimmers. The scourge player didnt really care about the pheonix anymore as it didnt have alot of offensive potential anymore.


The disc of doom
The Pheonix model has the awesome radar disc on its back. I think every UCM player out there was hoping a rule for it. As that didnt happen i have started to toying around with couple of rules for it

1. Tactical awareness
The Pheonix is well equipped in commnication systems, to keep a constant connection into the planets surface where ships like Orlando type strikecruisers keep an eye on the battlefield with diffrent kind of optics, therman UV-systems and sends this information back to the Pheonix.

Once Per game game on activation of the Pheonix, you may force the opponent to show his current command cards.

2. Operational support
The Pheonix is designed to provide close proximity command and support to any battlefield actions. It provides UCM forces a constant feed of information about all know enemy formations and their movements. This makes it easier for UCM to hold their ground as they know what they are facing on the battlefield

All UCM infantry units that need to make a morale check can do it with a +1 modifier to their dice roll

3. False communication
The Pheonix can use its systems to send falce comunications to enemy units, cousing confusion and loss of coherency in enemy formations and directing enemy fast movers to wrong targets

Enemy fast movers whos flight patch would cross the Pheonixes command radius must reroll their reserve roll. This may only affect one fast mover in each turn.



There is some of the rules i have tought about. Surely they will need some refining, but thats just to get started. Now im intrested that what have you tought about the Pheonix? Please comment and share your toughts.






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