First things firsts
At our club, we dont use points costs. We have this gentlemans pact and we play only for fun and for intresting matches and thats the way we want to do it.Special rules for the scenarion:
Germans start as hidden, and are marked with post it notes on the table, some of the post its are empty. At first there are 2 rounds for the brittish to do scouting. After that the Americans arrive via the road south of the village
Bren carriers are Recce and can carry 6 men instead of 5.
American FAO can call one airstrike with a 3+
Germans had a mortar strike which they can call in.
This scenario was custom desingned by our mastermind Juha. The troops involved were as follows:
Germans: All veteran
4x 5 Man teams with 2 smg:s, 3 rifles and panzerfaus or two )
2x Machine gun team
1x Sniper team
1x Hetzer
1x Pak40
1x Mortar strike spotter
1x Command team
Not so much german troops, but they are well equipped veterans and inside buildings.
British Scouting Section:
6 Man team with 3 rifles and 3 smg:s (veteran) + Bren carrier
6 Man team with 3 rifles and 3 smg:s (veteran) + Bren carrier
Second lieutenant with rifle + 1 rifleman (veteran)
American Mechanised Forces:
Sherman tank (regular)
12 man team with x amaunt of BAR:s and smg:s
(regular) + halftruck
12 man team with x amaunt of BAR:s and smg:s (regular) + truck
Air observer team (regular)
30cal machinegun team (regular)
Second lieutenant + 2 riflemans (regular) + Hmg transport jeep.
+ With the americans is arriving my Cromwell tank
Village Neunen before the battle |
In the first scouting round the british came in fast with their two bren carriers. They quicly noticed from the ammaunt of bullets flying their way, that Germans were in the first two houses. Both houses had a 5 man infantry team in the bottom floor and a machine gun team in the top floor
Bren quicly got 3 pins, as did the squad inside. |
On the left side from my point of view the other bren got a single pin and my command team ran to the nearby trees to spread the commanders leadership.
hmm... i wonder what this post it is |
On scouting turn two the bren on the left shot a pin into the nearest infantry squad in the house, and then reversed out of the harms way. The other took a pin more. failed his test and reversed in panic.
Now it was time for the Americans to arrive (And for my Cromwell!!)
The Americans bring in their Sherman first. It is greeted by the enemy hetzer which was in ambush. Luckily the Hetzer misses. Sherman returns fire but also misses.
My cromwell comes in and wants a piece of the hetzer but also misses....
At this point this are not looking so good for the allied team. The progress is halted allready before the town and now we have a fifty-fiffty chance of getting our dice and shoot with our tanks before the germans can shoot with the hetzer or the pak40.
My other scouting bren is failing even more tests an has reversed all the way back to the table edge.
The american lieutenant moves to the destroyed truck to get his men back into the action.
He orders the Fao to call in the close air support. Soon there is the lovely sound of a thunderbolt fighter bomber roaring in from the skies with guns blazing.
The plane hits the first house on the right from our table edge. It scores 12 hits and levels the whole house ontop of german infantry team and mmg team. Also germans in the nearby house gets couple of pins.
On the downside my Cromwell gets a pin and Sherman gets two.
Death from above |
On the left side, my veteran team from the bren exit to the forrest and fire a volley into the german ocupied house, getting a pin in. Also my command team enter the same Bren
American halftruck gets pinned by german sniper in the church tower and the mmg team in the top floor from the house on the left. It panics and reverces to the table edge.
Cromwell moves up to the destroyed house and misses the shot against the hetzer again, becouse of the pin from the airstrike.
Hetzer moves next to the house in the village, takes the shot and gets a hit on the cromwell only to shaking the crew.
Pak40 takes a shot into the Cromwell, hits, penetrates, lights the cromwell on fire... and well thats really it for the cromwell...
On the left, my veteran scouts assault the house bottom floor, while the ammericans shoot the mmg team from the top floor.
This house is now in posession of the allies. It seems a way into the village is now open from the left side. On the badside i think this is allready turn 4 so the time is nearly out.
American halftruck gets a grip of itself in drives towards the house on the left with an infantry squad inside of the halftruck.
German Hetzer takes out the Sherman. All allied tanks are now gone and the allies have no more antitank weapons...
My scouting team tries to take out German command team with shooting in the house between the church and the house we just emptied. Command team goes down but 2 men from the command team gets moved down. The commander survives. Another american squad assaults the downed commander in the down floor, and offcource wins. The commander takes out 2 americans before he dies tough..
Americans move in to the village with everything they have as they need to push forward. Halftruck moves and gets pinned even more in the middle of the village.
There is now americans in the bottom floor and 3 germans with 5 pins the top floor of that house. Pins caused from getting a little fire from about everything...
This is where the game starts to end and i stopped taking pictures.
The american squad which killed the commander assaults the church and empties it. Hetzer and pack40 shoots into the town not killing anything. Allies move into the town with everything still alive.
We roll for if the game contienues on a 4+ but it does not. A win for Ze Germans commanded by Kalle.
This was a fun game, and the second time we played this scenario. The forces are now balanced in my opinion, but the allies need a bazooka team or a litle more AT capability. All in all a great game.
Feel free to leave a comment or feedback!
-Nojis